New York

Fall Prevention

Role
iOS Developer → Product Manager, UX Designer
Client
Dr. Amy M. Kemp, Brain Trauma Assessment Protocols VIP, Georgia Tech
Timeline
Aug 2023 – Dec 2024
Team
7 developers
Stack
Swift, SwiftUI, Firebase, TestFlight, Figma
50%less time on task after the redesign, A/B tested
95%task completion rate in user testing

An iOS app that helps older adults and traumatic-brain-injury patients build safer movement habits, built with a research clinician at Georgia Tech. On a lean team with a lot to build, I worked across design, iOS engineering, and product: shipped the MVP to TestFlight, then led the redesign that made it genuinely usable.

The problem

01 / 06
Fall Prevention app screens

Falls are one of the biggest health risks for older adults and people with cognitive impairments: severe injuries, lost independence, rising care costs. Most existing products are reactive, built around emergency alerts and post-fall intervention. Almost none address the behavioral side, and adherence to prevention strategies stays low because nothing keeps people motivated or engaged.

The app operationalizes Dr. Kemp's research on MCII, mental contrasting with implementation intentions. Users set a meaningful goal, visualize the outcome against the obstacles in their way, then build if-then plans for each obstacle. The app walks clinicians and patients through that intervention and carries it home with behavior tracking, supportive notifications, and progress monitoring.

Shipping the MVP

02 / 06
Welcome screen introducing MCII
Onboarding
Home screen with daily overview
Home
Goals list with weekly tracking
Goals
Achievements with streaks and badges
Achieve

With a working build due in front of the client, I learned Swift, SwiftUI, and Firebase in weeks, implemented the client's UI feedback (positive-reinforcement wording, accessible color, clearer icons), and led the deployment to TestFlight.

I ran the product side too: milestones, product backlog, requirements, and the communication line between the client, stakeholders, and the team.

Research

03 / 06
Clustered user feedback from the TestFlight release
Feedback synthesis
The redesigned user flow
New user flow

With the MVP out, I ran a heuristic evaluation and collected structured user feedback. Five themes came back consistently: navigation, data visualization, the goal-setting flow, missing functionality, and visual design.

The feedback was clear enough that patching wasn't the answer. I started the revamp from the information architecture: a new user flow first, so every later screen decision had something to hang on.

Design system

04 / 06
The shared design system

The project had no design system, and it needed one more than most: a web portal was being built in parallel by a second team, and clinicians would move between both. I built the shared system, type, color, and components, so the app and portal read as one product.

The redesign

05 / 06
Redesigned progress display
Progress
Redesigned goals page
Goals
Redesigned individual goal page with its MCII plan
Goal detail
Redesigned goal creation flow
New goal
The prototype. Tap through it yourself.

Each pain point from testing got a direct answer. The pie chart that made users feel judged became progress visualization that motivates; the goals page now separates daily from weekly progress; goal detail screens restate the MCII plan behind each goal so users keep their original motivation in view; and the eight-page goal-creation flow was collapsed and made editable without starting over. Per the client's request, streaks and badges made consistency something to keep rather than something to remember.

That redesign is what produced the numbers at the top: half the time on task, 95% completion.

Takeaways

06 / 06
Wearing multiple hats
Designer, iOS developer, and PM in one project. On a lean team, spanning all three made me the person who could see the product, the code, and the client at once.
UX debt becomes backend debt
The deepest usability problems needed backend changes we couldn't make without delaying the release. Design decisions made early in a project compound, in usability and in timeline.
Ship, then iterate honestly
The MVP met the client's immediate need; the research it enabled is what justified and shaped the redesign. Prioritization is the product skill I use most from this project.